Friday, 18 November 2011

Our Trip to Cogapp (Brighton)

Here are the notes that I took for our visit to Cogapp (Brighton).



  • Cogapp explanded from having 7 people to 35 people within the space of 10 years.

  • They usually have more cultural clients - such as Museums/Charities/Corporates

  • The main body of their work consists with - Web (for Museums) iPad/iPhone (for Corporates)

  • There are 15 tech people (no one specialises in just one area, meaning that everyone is able to do everything, and no one is limited)

  • They came up with an idea internally (pre-iPad) - for DK Guide Books

  • They did say that due to the sheer size of the apps that they find it hard to illustrate what is in the app and how much.

  • To make it easier for them, they have made their own processing software, this is so they can all use it, and there are again no limitations.

Here are a few apps (from books) that they showed us:


Quick-Cook app



  • There is an introduction of how to use the app

  • A filtering system - which means people can select any ingredient/style/for how many people they want (there is an endless number of solutions)

  • There is no video content - which brings the size of the app down dramatrically.

Kids Craft



  • This allows for children to make things both in real life and on the iPad

  • There is an Online and Offline option as well - Online is more realistic looking and offline is a step by step guide (like from the book)

Pregnancy Day by Day



  • This is an iPhone app

  • You are able to put your due date in - then go through and select any of the different stages that you want to look at.

Digital Photography



  • This is again an iPhone app

  • This is a step by step guide (similar to the book) on how to photograph different things (objects/landscape/people etc) - and there is a filtering system again, which means you can choose what situtaion you are in, and then the app will show you how to get a great photograph.

USABILITY:



  • There is a Usability Department, which interviews people about the app, to see if they are right to test it out.

  • The reason for usability testing is then to be able to create interesting and useful digital things instead of just digital things.

  • They user test throughout the whole of the design and development process

From the Beginning:



  • The one of the most important parts of the whole design and development process is to first get the clients to buy user testing.

  • Method of testing - Surveys/Card Sorting (looking at how people organise cards they are given)

  • Syncapps - Pearwise Matrix/Broad flow diagram

  • Put people into groups (this allows for Cogapp to choose the best people to test the product.)

ONLINE TOOLS (C Inspector/Tree Jack)



  • Testing Language/Labelling - to see if people are able to navigate and find things easily in the app

DESIGNING



  • Branding Guidelines - Style Guideline

  • A/B Testing - showing both designs to one person OR showing one design to one group at a time

TESTING IN CONTEXT



  • View it on the device you are designing for

  • Axure - Is a testing program (for making a quick app for testing purposes)

  • A key expression and Concept we were told is to ask a question to ourselves: IS IT GOOD ENOUGH?

  • Make sure you wireframe flexibly

  • How to find people for user testing - Databases

  • Make sure you have people that are relevant to what you are trying to test - target audience

  • Crazy Egg - Tracks where people click and gives hotspots to where they click the most

  • Affinity Sorting - Putting coloured post its in relevant groups (for example - User 1 has pink post its and User 2 has green post its etc)

ASK THE RIGHT QUESTIONS



  • What is relevant to the project at hand?

SOFTWARE



  • Omnigraph (wirefaming)

  • Appcelerator

  • Unity (Animation)

  • Livecode

  • Phonegap (HTML)

  • Edge

  • Prototypes??

ACCESSABILITY



  • Apple already have a system to turn text into speech (for people who are blind)

  • Keep the navigation in the same place (so people dont get confused)

  • Design with intent - Cards By Dan Lockdon and David Harrison.