Saturday, 3 December 2011
Reaction From Author
Tuesday, 29 November 2011
My Final Piece
This is my Final Dramatic Visualisation.
This demonstrates how people will use the app via video and animation. I use After Effects to create this.
Evaluation
Monday, 28 November 2011
Changes I have made due to Crit
- I have put a settings button - which allows for people to select it whenever they want to either go back home, or make the text bigger.
- I do not have the loading screen anymore as I did not need it in the first place.
- Instead of the selected words having a coloured background, on each paragraph I have put an arrow by it, which the viewer can now select it and the corrosponding image will appear on the right-hand side of the screen.
- I have also placed a small marker - which means when the viewer scrolls the text up, the marker will react to the next scenery image and will appear, so that they are not always stuck on the same image for ages.
- I have removed any faces from the app - instead I have got (specifically) a police report that the viewer can open and look through, with a pixelated image pinned on the side.
- Below each of the interactive (non-obvious) sections I have placed a small instruction explaining to the viewer what to do.
- I have made a new back button, so it is inkeeping with the rest of the aesthetic as the other one brought the piece down.
- The viewer can now select pieces of the text, hightlight it and then can view it by selecting the favourites button, which is again on every page.
Friday, 25 November 2011
Crit Comments
Have a settings button on every page of the story
To give people the option to make the text bigger
To allow people to go back to the Home Page
Change the vignette on the Loading Screen
Maybe do not need the Loading Page
Change colours of the selected words and buttons because they will not work for people who are colour blind, they cannot see red or green.
So maybe have an arrow on each paragraph to allow for people to see specific things from each paragraph
Have a marker so that when people scroll up the image changes on the right-hand side.
NO FACES!!
So instead have things like a police report to explain the background or something else that will explain the background of the person.
Have instructions for people, so that they know what to do with the interactivity, for example look around the room (Gyroscope)
Change the ‘back’ button to something that is more stylish like the rest of the app.
As the button now brings down the aesthetic
Have markers (favourites) points for people to go back to pages they like
Maybe allow for people to highlight certain bits of text
Zoom in on location
Google Earth
Have illustrations
Doesn’t have to be interactive on every single page
Monday, 21 November 2011
Interactivity Ideas
- People will be able to click on specific words or names and the corrosponding image or photo (with possibly background information) will appear on opposite side of the screen, adding to story.
- There will be a 'Map' button appear whenever a location name is selected, which means people can select it and a map of the area will appear, this means that people can go and visit the places if they want to.
- On the Home screen there will be 2 other options:
One being Buy the Series and the other being Be A Part of the Series.
- Buy the Series will allow for the user to reas summaries of each of the other books in the series and then gives them the option to buy the book if they want to.
- Ba A Part of the Series, carries on from what Peter James already does, where people can donate money to one of his charities and that then allows for either their name or a chosen name to be in his next up and coming book.
Friday, 18 November 2011
Our Trip to Cogapp (Brighton)
- Cogapp explanded from having 7 people to 35 people within the space of 10 years.
- They usually have more cultural clients - such as Museums/Charities/Corporates
- The main body of their work consists with - Web (for Museums) iPad/iPhone (for Corporates)
- There are 15 tech people (no one specialises in just one area, meaning that everyone is able to do everything, and no one is limited)
- They came up with an idea internally (pre-iPad) - for DK Guide Books
- They did say that due to the sheer size of the apps that they find it hard to illustrate what is in the app and how much.
- To make it easier for them, they have made their own processing software, this is so they can all use it, and there are again no limitations.
Here are a few apps (from books) that they showed us:
Quick-Cook app
- There is an introduction of how to use the app
- A filtering system - which means people can select any ingredient/style/for how many people they want (there is an endless number of solutions)
- There is no video content - which brings the size of the app down dramatrically.
Kids Craft
- This allows for children to make things both in real life and on the iPad
- There is an Online and Offline option as well - Online is more realistic looking and offline is a step by step guide (like from the book)
Pregnancy Day by Day
- This is an iPhone app
- You are able to put your due date in - then go through and select any of the different stages that you want to look at.
Digital Photography
- This is again an iPhone app
- This is a step by step guide (similar to the book) on how to photograph different things (objects/landscape/people etc) - and there is a filtering system again, which means you can choose what situtaion you are in, and then the app will show you how to get a great photograph.
USABILITY:
- There is a Usability Department, which interviews people about the app, to see if they are right to test it out.
- The reason for usability testing is then to be able to create interesting and useful digital things instead of just digital things.
- They user test throughout the whole of the design and development process
From the Beginning:
- The one of the most important parts of the whole design and development process is to first get the clients to buy user testing.
- Method of testing - Surveys/Card Sorting (looking at how people organise cards they are given)
- Syncapps - Pearwise Matrix/Broad flow diagram
- Put people into groups (this allows for Cogapp to choose the best people to test the product.)
ONLINE TOOLS (C Inspector/Tree Jack)
- Testing Language/Labelling - to see if people are able to navigate and find things easily in the app
DESIGNING
- Branding Guidelines - Style Guideline
- A/B Testing - showing both designs to one person OR showing one design to one group at a time
TESTING IN CONTEXT
- View it on the device you are designing for
- Axure - Is a testing program (for making a quick app for testing purposes)
- A key expression and Concept we were told is to ask a question to ourselves: IS IT GOOD ENOUGH?
- Make sure you wireframe flexibly
- How to find people for user testing - Databases
- Make sure you have people that are relevant to what you are trying to test - target audience
- Crazy Egg - Tracks where people click and gives hotspots to where they click the most
- Affinity Sorting - Putting coloured post its in relevant groups (for example - User 1 has pink post its and User 2 has green post its etc)
ASK THE RIGHT QUESTIONS
- What is relevant to the project at hand?
SOFTWARE
- Omnigraph (wirefaming)
- Appcelerator
- Unity (Animation)
- Livecode
- Phonegap (HTML)
- Edge
- Prototypes??
ACCESSABILITY
- Apple already have a system to turn text into speech (for people who are blind)
- Keep the navigation in the same place (so people dont get confused)
- Design with intent - Cards By Dan Lockdon and David Harrison.
Monday, 14 November 2011
Designing App
This is all of the scenes from my storyboard.As you can see there are 25 scenes, for only a tiny app, that is because I have to make every single scene for the storyboard, to allow for the dramatic visualisation to work, as this is based on the storyboard.
However, the storyboard for an iPad app has to be complete for the developer to know what is going to happen, as well as with the notes, which are normally with the storyboard, this tells the developer what needs to happen on every page, and what buttons need to go where etc.
Final Idea
The look and feel I will use his website as inspiration, mainly because the app will then have continuity with the look and feel the author has already got.

This is what the Home page of his website looks like, and for the app I will use the red tag (one that I will create myself), a similar font, and a similar colour scheme, as I feel this would help with the identity of the application.

I really like the way the books are layed out here, it shows how they are all connected as a series because they linking together.
Thursday, 10 November 2011
Usability and Constrictions
http://www.nngroup.com/reports/mobile/ipad/ipad-usability_1st-edition.pdf
Pages 47-53 is about Affordance: Where can I Tap?
This basically outlines the issues with how big the target has to be to allow for everyone to tap it, meaning you cannot have a tiny target area where only people with tiny fingers can select it, as not everyone has the same size finger, so the best way to get around that is to make the target areas big enough for a bigger finger then you will know that everyone can select that particular area easily.
Pages 86-92 is about Usability Testing
This is basically where they describe the type of people they use and then what they use them for. For this if I was conducting a usability test I would get people who are within the ages of 21-54, male or female, however they have to already know about Peter James, and maybe would have read one of his books. With the other end of the scale I could get people who have never heard of Peter James and never read his books, to see if they would read his books after seeing my application.
Another usability issue that I would have to deal with is people who are colour blind.
http://colourblind.freeservers.com/whatis.htm This is the information I have got from this website:
'There are Three main versions of colour blindness. A red-green colour deficiency, blue-yellow deficiency and total colour blindness. Red-green deficiencies are the most common form of colour blindness. About 8% of men and less than 1% of women have a red-green deficiency.
People with a blue-yellow deficency have an absence of blue cones. This is quite a rare form of colour blindness.
Total colour blindness occurs when a person has no cones, only rods and can see only in black and white. This form of colour blindness is extremely rare.'
This means when I am doing my colour schemes I have to take into account what people will be able to see.
Tuesday, 8 November 2011
Elaborating on Ideas
Peter James was born and bought up in Brighton, and therefore has a connection with the area. He now lives in a cottage near Ditchling, which is just outside of Brighton.
"In 1994, in addition to conventional print publishing, Penguin published my novel, Host, on two floppy discs, billing it as "the world's first electronic novel." It caused huge controversy, I was pilloried on the Radio 4 Today Programme for attempting to destroy the novel, and I was front page news on many papers around the globe, all equally furious! In the immediate following years I became a media spokesperson for the electronic publishing age, and in 1996 found myself as a keynote speaker at a conference at UCLA on the future of reading, alongside (gulp) Steve Jobs and the CEO of Time Warner!" (http://www.peterjames.com/about)
He also does a lot of charity work for all different charities, such as 'The Backup Trust for spinal injuries, the Martlets Hospice, The Chichester Life Centre, the Book Trade Benevolent Society, Starehe Boys' Centre in Kenya and Action Medical Research.' (http://www.peterjames.com/about)
He also gives people a chance to be a part of his next books, either with a name or a place, by having people donate money to one of his charities.
Using this I can maybe incorporate this into my app, so that after the person has bought the book they can have a link that will allow them to donate money and become a part of his next book.
He has written 19 books and 7 of them are part of a series, which involves a Detective Superintendant called Roy Grace.
- Dead Simple
- Looking Good Dead
- Not Dead Enough
- Dead Man's Footsteps
- Dead Tomorrow
- Dead like you
- Dead Man's grip
As you can see each of the titles had the word 'Dead' in them, this is a great indictator to which books are part of this series, mainly because with his other 12 books there is only either one or two words as the title, for example:
- Possession
- Deamer
- Sweet Heart
- Twilight
- Prophecy
- Host
- Alchemist
- The Truth
- Denial
- Faith
- The Perfect Murder
- Perfect People
This allows for his audience to tell between the series and his other books.
But just for this project I am only focussing on the Roy Grace Series. This is so, if this app were to be made then there would be a chance for people to keep buying all of the relevant books so they can follow the story all of the way through.
http://www.peterjames.com/ This is where I got all of my information about Peter James.
Monday, 7 November 2011
Interactive Story Ideas
Using the research I can determine that my target audience are Adults between the ages of 21-54.
Taking into regards of my target audience I have to think of something that will cover all bases.
I was thinking about using something with comedy, especially pieces that are timely and that everyone will enjoy. For example Monty Python
However, because of the nature of the Monty Python and any other comical film/tv show it will be very difficult to put them into an interactive book. Mainly because they are not a book and therefore do not have any written words for me to follow, and make interactive. Also there is no narrative that I can follow, and then make interactive so that it enhances the audiences' experience. Therefore I will not be following up with the Monty Python idea.
Another idea I had was to do a chapter of Mark Billingham or Peter James. They are both world renowed authors of crime/thriller books. The reasoning for this, is because both authors have a wide range of target audiences ranging from men to women, ages from 21-60, which is the target audience that I would like to aim at.
Out of the 2 authors I am more inclined to go for Peter James because as he bases his books in and around Brighton I would be able to use the georgraphical references as part of my interactive sections.
Thursday, 3 November 2011
Research into Ipad Users
Each of these websites are really useful in telling me about the different reasons why people use iPads and for how long for, as well as other relevant information.
First, is a small article, with statistics, about the iPad, called:
29 Statistics Reveal How The Apple’s iPad Is Changing Our Lives
http://www.jeffbullas.com/2011/04/04/29-statistics-reveal-how-the-apples-ipad-is-changing-our-lives/
iPad’s Time Usage
This has implications on how publishers should be developing content so it is optimized for the appropriate device
Use of desktop computers is down for 35% iPad owners since they bought the device
Use of laptops is also down since they bought an iPad at 39%
87% of owners are using it every day of the week
26% for half an hour to an hour per day
32% for 1-2 hours per day
24% for more than 2 hours a day.
Where do they use it?
Its versatility makes it a flexible and ubiquitous device with
69% of respondents using it in the bedroom
42% in the kitchen
20% of men can’t be parted from it in the bathroom
The last statistic certainly show that men’s habits for reading in the small room have not changed just the device!
What do they use the Apple iPad for?
Accessing the web – 75%
Emailing -63%
53% of iPad owners say they use their device mainly for entertainment
Playing games – 48%
Social networking – 41%
Researching products and services – 29%
Reading books – 25%
Listening to music – 21%
Shopping – 19%
Reading magazines – 13%
For work – 13%
Watching TV – 11%
This next one talks mainlys about Gender and Ages of people who buy and use iPads more, called:
Apple iPad User Analysis — Phase II
http://ymobileblog.com/blog/2010/07/08/apple-ipad-user-analysis-%E2%80%94-phase-ii/
These are the graphs demonstrating that the majority are Males between the ages of 35-44.
This one is the same as the one above, therefore it backs up the information that has been give here.
http://www.macnn.com/articles/10/05/06/early.adopters.mostly.middle.age.men/
http://www.infographicsshowcase.com/infographic-history-of-the-ipad/
This is an image demonstrating everything about sales, buyers, and even changes between the iPad 1 and 2
Lastly this is a brief histroy into how many iPads were sold, in specific months and years.
http://www.ipadinsider.com/tag/ipad-sales-figures/
April 3rd – 300,000 WiFi iPads sold on launch day
April 8th – 450,000 iPads Sold total 5 days after launch, 3.5 Million iPad Apps and 600,000 iBooks downloaded
April 10th – 500,000 iPad Units sold in its first week
May 3rd – 1,000,000 iPad Users in 28 days since launch
May 31st – 2,000,000 iPad Owners after its International Launch
June 21 – 3,000,000 iPads in 80 days
Each of these website are extremely helpful because this allows me to make a decision about the target audience I will be aiming at, and due to the information here, I am going to make my target audience Adults between the ages of 21-54, which is a huge age range, but if I can find a story that will allow for anyone in that age range to enjoy, then I feel that I could break into a market that has not really formed yet.
Wednesday, 2 November 2011
Research on Wireframes and Storyboards.
This is a website that we have been given to demonstrate what a wireframe will look like.
http://www.slideshare.net/mobilemags/icake-wireframes
With this wireframe, each of the buttons and images/videos are boxes with a cross through them, indicating that there is something going to be there.
This is helpful for me to understand what a wireframe should look like and what it is used for.
After doing the wireframe and then getting it signed off, you then begin to design and make your storyboards.
As stroyboard for an iPad application is not like a normal storyboard, because with an iPad app storyboard you have to design/draw every single page, as well as pages for the interactivity and added extras, so for example if you have a very short story you make have to do at leats 30 storyboards to cover the graphics, interactivity, and multiple outcomes if you had them.
We have been advised to do a flow diagram first if we do have multiple outcomes because then we will have a clear and decisive angle to come from for our storyboards.
After doing the storyboards we then do a dramatic visualisation. This is where we take our storyboard and make everything that we want interactive, and demonstrate how the application will work. There are many different ways of being able to do this, one is to make the whole thing interactive for the user by taking it into Keynote or Flash, and then using hotspots making all of the buttons work and have all of the interactive parts working. Or we can make a film/animation in After Effects, the only down side is that the user will not get to experience the app for themselves, however they will be able to visually see what all of the interactive points are and how everything will work.
http://speckyboy.com/2011/04/26/gui-stencils-wireframing-kits-and-sketching-templates-for-ipad-app-designers/
This is a video demonstrating someone having done a dramatic visualisation in Keynote, and this is how it works after exporting it. He explains also that you have put it onto an iPad to then get other people to see if they can work the app.
Research on Interactive stories
Here are some examples of successful interactive stories for the iPad:
http://reviews.cnet.com/8301-31747_7-20002462-243.html To begin with I found this website which is based on reviews of interactive stories for the iPad.
With this interactive book, I would say that it is aimed at older children and young adults mainly because a younger children normally would not be able to read this amount of text, and would probably get bored easily, however, adults may also enjoy this story too because of the layout and nature of this book, as well as the sophisticated interactive points within this app.
In relation to my application idea, I could use some of the techniques that are used here, especially if I pick a story that will allow me to have these sorts of graphics.
This arrangement of stories are targeted at mainly toddlers or young children who are learning to read and reognise words. Each of these use bright colours, to keep the child interested and alert to the story, as well as using big writing, with highlighted words, which allows for the child to either read the story or have the story read to them. Also the interactive points are easy to find, and in more successfull iPad books, especially for children, the more interactive things you have going on the better, however, the interactive things need to enhance the story telling experience and not distract from it.
With this story, I would say that again aimed at younger children, probably between the ages of 3-6, mainly because of the nature and look of the application. This book down contrast with the other books that I have shown, but I have chosen this because, I want to show that you don't have to have all bright colours to keep the attention of the child. This book is more concentrated on the child's learning and reading skills, as well as having quite a lot of interactivity to keep them amused. The creators have used a white background, emulating a book, with the same layout as what you would see from this author's books. This may allow for the child to recognise the illustrations and therefore want to see what other things this interactive version may have to offer.
iPad Applications for adults:
I have done quite a lot of research into interactive books that are aimed specifically at adults, and as you can see I have only been able to find one iPad book that has been a success. Richard Dawkins - The Magic of Reality. With this book I have found that not every page in interactive, there are some beautiful graphics which help with enhancing the story. As you can see with this first snap shot, everything in this story is animated. There are also games which the viewer can play, which are again relevant to the story that he has talking about.
If I was to do an interactive story for adults, then I would try and reference this book as it is a successful interactive story that is aimed at adults.
Application Tools:
This video is mainly for research, in the respect of what kind of tools and added extras I could have in my book. I think using this video as a guide I could include things that would enhance the viewers experience when they are reading the interactive story. For example, being able to hightlight specific areas, allowing for people to then go back to them another time, when they might need a reference, or if they have a section that they like. I would say that this tool is mainly for an adults book, as I don't think children will appreciate it.
Project 2 - Ipad Design
Design an interactive story for the ipad. Take an existing short story and adapt it to be interactive. This can be aimed at any target audience and can be fictional or non-fictional.
Things to do:
- You must consider your target audience and evidence this in your research blogs.
- Prepare and visualize your story so that a developer can interpret your designs and do the necessary coding.
- This will include wireframing (flow diagram) and storyboarding your app, with details of events that need to take place on each page. Your storyboard could be hand drawn/painted, or you could choose to use a digital method to produce your storyboard.
- You will also need to produce a dynamic visualization of your story in order to pitch and demonstrate how it will work.
- You will need to conside why your chosen story will benefit from being interactive; this should be researched and referenced.
- You will need to consider the usability and user experience involved in designing for the ipad, producing samples of user testing handouts/questionnaires.
- You will also need to evidence research into the technical options and constraints that the development of such an app might encounter.
Assessment Rationale/Aims:
Tablets are becoming embedded in the fabric of everyday life; sales have been predicted to quadruple from 15 million in 2010 to 70 million in 2011. It is thought that the iPad will dominate these, selling about 48 million this year and gaining 69% of the market in 2011.
Tuesday, 1 November 2011
Evaluation and Final Piece
Thursday, 20 October 2011
Comments from Client about Changes
Here was his response:
Hi Marie,
this looks very good - can you possibly add the website domainwww.pure-thirst.com at the end of the video so anyone who wants more detailhas a signpost (link) where to go?
Thank you again for investing your creative talent into my brand.
Best regards Neil
I then changed what he wanted, and I gave him 2 options about where to put the website link, either 1. below the tag line, or 2. fade everything out and fade in the website afterwards.
Option 1 is probably my preferred choice - if it's being accessed via amobile phone, they can then choose whether to go to the web site for moredetails. Can the site url possibly be a 'hyperlink' for convenience?
I had a look into hyperlinking and I couldn't find anything that allowed me to do it.
In the end, Neil said: Looks great Marie - thank you again.
I have put in our email conversation to demonstrate how I have constantly kept in contact with the client to make sure that everything I was doing was to what he wanted and to what he wanted to say within the brand.
Production Log of Changes
This is my Final Animation, after having a conversation with Neil about all of the things he wanted in this advert, I then wnt back and made a few little tweeks to make the aesthetics of the piece look smoother and more professional, so it is at a standard to what Neil would like.
Comments from Crit
Also I wanted to make sure that I only had the changes to make to my animation, instead of finishing it and then changing it.
Here are the comments that Chris and Neil had said:
Potentially strong idea needs careful finessing to work well.
The speed which we move through the layers needs to be faster. Overall piece could be shorter. Perhaps add elegant type to emphasise unique nature of the packaging but without appearing scientific.
Good choice of music.
Add 7 Layers of Protection above the part where the viewer can see all of the layers for the first time.
Final Idea
Sunday, 16 October 2011
Making Text
Friday, 14 October 2011
Creating each section
Adobe Photoshop CS5
Photos for Animation
This is a selection of photos that I had taken of plastic to act as the polyethylene within my layers sequence. I narrowed my shots down to 4 to choose from, as each of them would give off a plastic like feel to them.
In the end I chose the bottem left one to use, mainly because of the light reflection in the centre, also out of all of them that one is the one that mostly looks like polyethylene when I zoom in.
Monday, 10 October 2011
New Ideas from Crit
I therefore went back to the drawing board, and to give me inspiration I decided to look more into the packaging, and why it is so special. I went to http://www.tetrapak.com/Pages/default.aspx to have a look into the way the packaging is made and to discover what the layers are, as Neil had told us how much of each material there is in the package.
Also I wanted to know about the environmental parts of this packaging. So to do a bit a research into what I will be showing. Using the website above I was able to find out about the recycling of the different materials that are used to make the Tetra Pak, for example they recycle the card part of the carton into paper, and then reuse it. With regards to the Aluminium and Polyethelene the website tells the viewer about what happens to it and where, for example:
Aluminium and polyethylene recovered from the repulping process can also be recycled in a variety of ways:
In Italy polyethylene and aluminium are used for the production of a new plastic material, Ecoallene® *, developed by Leccepen company. This is a practical and resistent material, supplied in granules and ready to be used in several applications of plastic moulding industries. Read more at www.ecoallene.com
In Germany polyethylene and aluminium are used as catalysts for cement kilns. The mixture of polymers and aluminium is fed into the kilns as an alternate form of fuel, usually displacing coal. The process of generating energy leaves the aluminium oxidized. Aluminium oxides are also the result of heating bauxite, a necessary constituent of cement manufacturing. This saves on other raw materials.
(http://www.tetrapak.com/environment/recycling_and_recovery/aluminium_and_polyethylene/pages/default.aspx)
I the emailed Neil with 2 other ideas to see what he would think and which one he would prefer:
1. I have made up a storyboard for you to look at.Basically, it begins with a field, the camera will pan down into the earth where the water is, it will then get extracted somehow, and the extracted water will spill out onto the ground, where vines will begin to grow.The vines will keep growing and inter-twining until they begin to make a bowl shape. The water then begins to fill up the bowl, which then means the vines will keep growing, until the vines make a perfect orb shape, they will tighten, so nothing can get in or out of the orb. It will then solidify making the orb on the bottle, then the bottle will fade in, move to the left and these words will appear "Perfectly Pur and Protected".
2. This next idea I have not yet finished my storyboards, but I wanted to ask you what you think before hand.This idea is to show the layers of the bottle and how the water is protected. so it will begin with the bottle the camera will then zoom in on the bottle, then it will enter it and it will show each layer, until it gets to the water, where the viewer will see no impurities just some bubbles, with little light showing what is happening. The camera will then zoom out quickly showing the bottle again, and then the words will appear "Perfectly Pure and Protected".
His response to this was:
Hi Marie,
I just picked up your e-mail - it's been a pretty full on day for me...I've not looked at the storyboard yet as I'm on my mobile, but reading the ideas, they sound great & both have real merit. Ultimately it'll depend on your execution. The strapline certainly works either way and whichever you choose will convey something of Aquapax fundamental integrity.If I had to express a preference, then as the actual spring is over 100 metres below ground, and whichever way you show the earth the water comes from, people may well still make the connection with 'dirty soil' - so for this reason, the package (2nd) option will probably be an easier item (in my mind) to get around without distorting the reality...I can also help you find a suitable graphic on one of TetraPak's websites (I've seen it before but not sure where) which show the different layers for you.I'll be in my office in the morning & look at this straight away. I'll then text you to ensure you're available to speak before trying one of your numbers.Sorry I can't do it before the morning.
Regards Neil
He also phoned me to make sure I understood his email, where basically he was guiding me towards the second idea, because as he said simple is better, and so I decided to go with the second idea and work on that one to make my final piece.
He then sent me a link that explained each of the layers, which then helped me with what I was trying to do: http://www.tetrapakrecycling.co.uk/tp_structure.asp
This really helped me because I had the actual layers at which the packaging is made out of, I therefore had to take my own photos of each of the materials, the materials being:
- Paperboard
- Aluminium
- Polyethelene
Sunday, 9 October 2011
Testing Concept 2
Saturday, 8 October 2011
Testing Concept


These are the vines from the carton, we all got the artwork and I was able to single out the vines so that I could make them look embossed like wallpaper.
The way that I created them, was to bring them into Photoshop, and I first added a drop shodow to make them look 3 dimentional, I then added an embossed quality and I made the highlights of them the light blue from the packaging and then the shadow was the dark blue from the vines, which was the original colour. I made sure that the light was coming from the bottem right-hand side as that is where I wanted the light to be in my animation.


These are a couple of wallpaper designs that I came up with, however, I don't think they would work as wallpaper because there is no symmetry to them, and wallpaper has to be symmetrical to be able to be fitted properly, and work within a room.
I therefore came up with this design, and the way I did was to first have an initial design, reflect it vertically and then reflect it again horizonitally, and that I how I came up with this.

Which in the end turned out to be a good idea because it fitted in perfectly with my final idea of the carton being filled and revealed in the centre of the wallpaper.
And this is what it would look like with the carton in the centre.




Friday, 7 October 2011
Crit - Storyboards/Animatics
However, I did have 4 ideas that I could to choose from, and to make it easier for the client I had to choose one to show. To do this I carefully looked through each one, making judgements on the positives and negatives, and how much it fitted to the brief and what the client wanted.
The first idea I had was to have the birds on the packaging come alive, fly around the bottle and pick out specific things of the bottle, which has a significance to the brand.
The things that I chose were the things that Neil had pointed out in his story of the bottle.
So, the birds would start at the bottom of the bottle and as they work their way up, each of the elements would animate to tell a story of water/brand.
I then had 3 more animations, which are all very similar this is because they are 3 variations of the same theme, which is using the vines as wallpaper to portray a story.
Each of the variations begine the same, when the droplet explodes the vines begin to grow and make wallpaper, and as the camera pans across following the growing vines.
First - the vines then begin to grow into trees, until one is picked out by the camera, and begins to zoom onto it, showing the hearts on the tree (which is on the carton). The camera then zooms into the heart, splashes through and then reveals the carton and the slogan 'There's revolution in the air'.
Second - the vines grow, until 3 birds are found, the camera focuses on the 3 birds (like the 3 ducks), then the birds begin to animate, fly around, and as they fly around the vines get manipulated to begin to make the tree from the carton, the camera then zooms into the tree, showing the rays of light, then quickly zooms out to reveal to carton and the slogan 'There's revolution in the air'.
Third - the vines are like water tubes, and as they clash water builds up, explodes, and then the tree from the carton grows, and that sequence carries on for a short while until the camera focuses on just one, then zooms in on the tree, then onto the heart, and splashes through to finally reveal the carton and slogan 'There's revolution in the air'.
In the end I chose my final idea to show to Neil, however, before I did, I showed them to Chris, and he couldn't understand where the drop suddenly appeared from, so I then had to re-think my plan.
My Final Idea:
To start with the camera will zoom in on an open window, where wind and rain are coming inside. Then as the water drops begin to come together, a drop falls from the window sill, goes down the wall, and then as in lands onto the skirting board the vines begin to grow. The camera follows the vines as they grow up and across, and as the pattern of the wallpaper progresses, it gets to a section where water begins to flow out of the vines, filling up and revealing the carton, then the wallpaper fades out, and the camera zooms out revealing the full carton.
After showing the animatic of this to Neil, these were the comments that I got:
- He couldn't understand why the scene was inside, as the product is from outside.
- Can the vines create something, like the tree from the carton.
- The concept is all wrong for what Neil wanted.
- I seemed to have focused on the vines and not thought about the actual brand.
Using these comments, I had to completely rethink my who advert as this was not as strong as I first thought.
Monday, 3 October 2011
Branding Research
From the initial meeting with Neil, we made notes on what he was saying about the brand, and how he wanted it to be portrayed.
Here is what came up from the session:
- Eco Lux
- Dior/Gucci
- Artisan
- Eco awareness
- 'Water of Peace' (What Aquapax means)
- 24 packs per 1 tree
- The water inside doesn't taste of anything
- Positive Brand
- Personal Packaging
- 24 less nitrates than Volvic
- Suitable for new born babies and infants
- 'Best Bottled Water on Earth' 2008
- Clean aesthetic and slick
- Nature Reserve, where the water is from, also the water is extracted from 101m below the surface of the Earth
- "Water is at peace" (below the Earth, so the water is always pure)
- Ph balance is almost neutral
- "Greenwashing" (This is what Neil specifically did not want us to do)
- Make the advert exciting and NOT boring (keep people intrigued and wanting to know more about the brand)
- Square shape good for transporting
Each of these were the most important points from our meeting with Neil, and using all of these points will help me to come up with a brilliant idea.
Branding is something that is hard to do for any company, it is the identity of the company, and the hardest thing is to make a brand memorable, however it can be done as other brands have proven, brands like:
- McDonalds
- Starbucks
- Tesco
- Evian
These brands are all very memorable, mainly due to the branding that the companies have done. The logo of the brand has a lot to do with the way people engage to it, there is a sequence that the brain takes in parts of a logo:
- Shapes
- Colour
- Content
Each of these brands are iconic, and extremely recognisable, thats because of the 3 things that the brain recognises.
Shapes - With Tesco just having text and then shapes seperately under each of the letters, allows the eyes to reading across with ease.
Colour - Using the block and primary colours for the main part of the logo works for the aesthetic, and then the black text below stands out, but works well with the primary colours.
Content - Simplicity works very well with the aesthetic of the logo, and the different styles of font being seperated by the dashed line allows for the 2 fonts to work together, otherwise I think that having 2 different fonts might make the audience confused.
Shape - With the shape of this logo being round, is of course very pleasing for the eye, and means that everything is contained in a nice shell.
Colour - The green is not a primary colour, because there are other colours that have been mixed to make the colour less vibrant, which works for this brand, and the elegant feel of it. Also the black and white works because it draws the eye into the centre and then you notice what is on the outside, which can make this brand more memorable.
Content - The image in the centre of the logo is a woman, showing the elegance of the brand, which the works well with the colours, however to make the brand less feminine, the company have used a block font which will appeal to men, so the brand then appeals to both men and women.

Shape - The rectangle shape with the rounded edges works for the aesthetics of the brand, and keeps everything altogether.
Colour -The red background is strong and contrasts with the yellow 'M', and because of them being primary colours makes the brand eye catching. Lastly, the white text makes the name of the brand stand out from the 2 colours.
Content - The blocky text of the name of the brand works well as the simplicity of the logo and contrasts well with the curviness of the 'M'. The 'm' makes the brand seem quite sophisticated.
Research into Ideas and Concepts

ophistcation as do what her creations have. I love the styling thate Jessica has done especially in the ribbon one, she has really caught the essence of being light and flowy, like what a ribbon would be in the wind.

These designs are very bold and complicated, which is something I am trying to avoid however, the reason for me looking at them is so I can get an idea into how wallpaper flows, especially when flowers or vines are involved.

I do like this green leaf design, because all of the leaves and vines inter-twine and overlap, which is something that naturally vines and tress would do. I also like the plain white background, because that means the viewers attention stays on the detail of the wallpaper instead of anything in the background.
I was lastly suggested to look at Anaglypta Wallpaper, mainly so that I can make my idea look better and real.


I was looking at the look and feel of the wallpaper, so that when I decide to create something I have got a reference to work from, especially these 2, because t also demonstrate how wallpaper inter-twines and flows throughout the design.
Therefore, to create something with the same elegance and grace of all of these pieces, I will have to look back onto the carton to see what I can do it with, to make sure that it will work before I begin on any animation. I have also got to make sure that the client likes my concept and ideas before starting anything as well.
Research into plastic bottles
There have been rumers about plastic bottles being bad for people health, especially when they have been refilled, freezed, microwaved or left in a car.
What do the claims about plastics involve?
A group of hoax emails have been doing the rounds for a few years warning about the so-called dangers of plastic bottles, containers and films. The emails generally warn people about one or more of the following:
freezing water in plastic bottles
reusing plastic water bottles
leaving plastic bottles in cars
microwaving food in plastic containers or covered with plastic films
However, there is no convincing scientific evidence to back up these claims or to suggest that any of these products could cause cancer.
Where do the claims come from?
A health scare began in 2002 when a scientist voiced concerns about the safety of freezing water in plastic bottles on a Japanese television programme. This same programme also warned against microwaving food in plastic containers. The scientist’s opinions subsequently appeared widely on the Internet.
The emails claim that reusing, heating or freezing water bottles releases cancer-causing chemicals called dioxins. Some also mention a chemical called DEHA, a chemical found in plastics that the emails claim could potentially cause cancer.
Some of these emails credit the warnings about plastics to Johns Hopkins University in America, but the university denies any involvement. On their website, they say:
“The Internet is flooded with messages warning against freezing water in plastic bottles or cooking with plastics in the microwave oven. These messages, frequently titled “Johns Hopkins Cancer News” or “Johns Hopkins Cancer Update,” are falsely attributed to Johns Hopkins and we do not endorse their content.”
Other versions of the emails say that the claims are endorsed by the Walter Reed Army Medical Center. Again, this is not true.
Is there any truth in the claims?
There is no convincing scientific evidence to substantiate these health warnings against plastics. In the UK, there is legislation in place to ensure that all materials that come into contact with food, such as containers for pre-packed food, are thoroughly tested before they can be used. (http://info.cancerresearchuk.org/healthyliving/cancercontroversies/Plasticbottles/ This is where I found this information to back up what I have already said).
However, just because reusing plastic bottles does not cause any harm to the people drinking out of them, doesn't mean it doesn't diminish the taste of the water.
'Unfortunately, reusing plastic bottles further compromises the quality of the water, due to the fact that more and more phthalate leaches its way into the water as the bottle gets older.'
Phthalate is a colorless liquid that has a bitter, disagreeable taste. It is a synthetic substance that is commonly used to make plastics more flexible.
Using this information, means I can really think about how revolutionary the Aquapax brand and packaging is, the fact that it is a paper carton, and not a generic plastic bottle. Also, the taste of the water will be a lot better when reusing the Aquapax bottle, as I have also demonstrated.
Research of other water brands
Evian is the main competitor of Aquapax, and Neil stated that he would like the Aquapax brand to be as big as Evian.
This one is a very clever advert because even though it is funny and memorable it still has a message with inside of it, the message being how Evian makes you feel once you have drunk it, you feel young inside, so the concept of this advert is strong and yet because it is so out of the ordinary and will not happen in reality it works as a viral campaign as well.
With this one, it runs with the same theme as the first one, however, this one works better, because even though the message is still the same, this one makes it clearer to what it is. Especially as the creators have used older people with the baby bodies on their t-shirts, demonstrating about the Evian makes you feel young on the inside.
Also again this advert works mainly as a viral campaign, however there is an essence of what the brand is, being young, funky and good for you to drink.
Volvic
With this advert, even though the theme is cute and childish, it sounds like that the water inside the bottle has not been filtered and therefore might be quite bad for you to drink. The creators here have been quite clever about their approach to this by making it seem like the water makes you feel stronger and like you can conquer anything and everything.
Spa
Even though this advert is for sparkling water, I feel that it has a quality that is clever in a way that the creators have made it so that the water has more punchy fizz to it. Again as a brand campaign, this doesn't work because of the brutalness of the advert and the way the story progresses, however as a viral campaign it would work because of the funny, punchy and catchy side of it, it would grab peoples attention.
Buxton
This is a very clever advert, and it maybe a route I might take in my project. I like the way the stroy is told via a raindrop, and it's journey. Beginning from the sky as rain, falling down onto the Earth, soaking into the Earth, and then making it's way down into a cavern of some sort where, I guess the water is then collected by the company to then put into bottles for people to drink.
I also think that the guy at the end, having got a cycling helmet on, saying that he is athletic helps the campaign and what they are trying to say, how that drinking the water is good for you because it has come from the British land, also because a cyclist, ovbiously going to be in great shape, is drinking it the water will be good for you too.
This advert works mainly as a brand campaign because of the aesthetics of the piece and by the way the story flows very gracefully through each of the different sceneries.
Drench
This advert is interesting, in the respect that it has used a well known Thunderbirds character to portray the message about the water. The fact that the character is dancing says to me that drinking the water would give you energy and get you hydrated whilst you are doing any activity. I hope that this is the message otherwise the creators have not put the right message across or successfully.









